Modern Achievements are Made Based on the Work of the Previous Generation
There is absolutely no need to reinvent what has already been re-innovated countless times over the past five decades a mere decades ago. The controller is the main input system for all gamers of all ages. Using XBOX as our base for controller concept we have aimed to create a controller based on the natural conformity of the human hand. To prevent any chronic injury customization has been another factor in our innovative venture. Every individual of all ages come in different shapes and sizes. Customization will not only provide consumer sanctification, but, also prevent injury based on the individuals circumstances.
Buttons Following in the footsteps of many game companies we have decided on an acrylic based plastic casing for the buttons efficiency. This insures ease and fast transition between each button without much effort other than the glide of a finger. Around the renown A,B,X, and Y buttons lies a large crater followed by a smaller depression right in the center. These small definitions will provide for the resting positions of the thumb and also allow isolation while in use of these buttons.
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Triggers and Bumpers Instead of following traditional matters of bumper placement it was decided to relocate its entirety to the a paddle button style. These paddle buttons are located under the controller and accessible through the middle fingers natural resting position. The triggers on the controller are similar to that of any other controller, however, an extension has been made to the triggers making them longer in design to prevent slips. Small grooves will also be placed on the outside of the triggers to allow for maximum hold.
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Analog Sticks The analog sticks will remain similar to that of Sony's and Microsoft's analog sticks. They will have a round cavity for the stick and ball enclosure. On the stick there will be a small depression allowing the fingers to dive in. Along the edges of the stick will be small grooves preventing slips, however not to the point where it will impair movement and efficiency.
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D-Pad Our D-pad is specially designed allow fast browsing under a touchscreen sensitive pad, which can also be switched back to the traditional D-pad setting by the flick of a switch. It consists of a round disk with a slight depression in the middle to allow isolation and conformation of our round thumb structure. To differentiate between the two modes the corresponding arrows on the D-pad will light up when traditional D- pad operations are in play,however, it will turn off when touch sensitive mode is on. During touch screen sensitive mode, the D-pad will also lock any movement functions allowing for a sturdy touch model.
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Adjustable Components In order to accommodate the vast majority of consumers, adjustments can be made to the controller itself. Each side of the outer legs can be switched out for a different size and the consumer can decide whether or not to have rubber gripping. These accommodations can provide an alternative solution for larger or smaller hands. Preference can be credited as well in the functionality of the controller.
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Natural Compatibility The controller itself is sleek, designed to mold into the shape of the users hands and fingers. A new option has been added that allows the controller to be split in half allowing for greater hand placement range. The integrity of the controller remains the same in functionality, however, the compact nature can be readjusted to prevent long term exposure to a regular controllers range. These two halves are connect by a latch that will unlatch once the guide button is pressed for 5 seconds followed by a vibration. The two halves are further attached by a magnet that must be pulled apart for full release. This function allows for greater mobility rather than being contained to an isolated area. ,
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